NEW RELEASES 3/19/2026-3/20/2026

Published on: March 19, 2026

Risk G.I. Joe Special Missions ($70)

Number of Players: 2-4

Playing Time: 90-120 Minutes

Recommended Ages: 14+

In RISK G.I. JOE: Special Missions, two to four players each join one of two factions, G.I. Joe or Cobra, and seek to complete missions or resolve plots in an effort to score the most objective points (OP) by the end of the game. One of five master scenarios guides the action, leading to conflicts erupting in hotspots around the world. This keeps the action tense and players on their toes, as no two games will unfold in the same way. At the end of three rounds, the faction with the most objective points wins!

RISK G.I. Joe Special Missions takes the familiar RISK environment in a new direction, with a focus on achieving multiple objectives rather than global domination. Many typical RISK strategies may be less successful in this version. In this game, scenario and objective cards guide player strategy. There are multiple unit types with variable movement, initiative, and battle bonuses. Units removed in battle are only temporarily lost, as they will cycle back into action. The action cards – a system introduced in previous RISK games – create new avenues for moving and gaining units that are not present in the traditional game. Experience all RISK G.I. JOE: Special Missions has to offer!

Features:

  • Get to the bottom of Cobra’s latest nefarious schemes and put a stop to them!
  • Command Cobra and Joe Leaders, each with a special ability!
  • Play through 5 unique scenarios!
  • 252 Miniatures including GIs, Airstikers, Wolverines, Cobra Troopers, Rattlers, and H.I.S.S.
  • Complete Missions or Plots to achieve victory!

Risk G.I. Joe Leaders Bonus Pack ($9.99)

YO JOES! Upgrade your games of RISK G.I. JOE Special Missions with the Leaders Bonus Pack! This pack contains 4 more Leaders to add to the game (2 G.I. JOE & 2 Cobra) for increased variety.

The Crimson Twins provide unique gameplay as 1 Leader that can be in two places at once. Shipwreck allows for additional strategies with the U.S.S FLAGG. Zarana and Jinx disrupt your opponents and gather intel on their plans.

CONTENTS
• 4 Leader Cards
• 5 Leader Tokens
• 1 Rules Card

Arkham Horror: The Card Game Core Set ($69.99)

The world has changed. The page has turned. And now, a new chapter awaits.

Introducing the newest core set for Arkham Horror: The Card Game! Serving simultaneously as both a continuation and a fresh starting point, this new core set heralds the beginning of Chapter Two for the game. Taking place several months after the city of Arkham suffered a devastating calamity, this box provides a new introductory campaign, five mechanically-new investigators, and a fresh card pool to expand your collection—or start a new one!

Whether you’re an Arkham Horror veteran or a newcomer looking to get into the game, you won’t want to miss out on this new core set. This core set will replace the Revised Core Set from 2021 and become the new evergreen core experience for the game going forward. That said, all player content in this box is fully compatible with all previously-released Arkham Horror: The Card Game products—it is still the same game, after all! 

The Chapter Two core set is fully compatible with all previously-released Arkham Horror: The Card Game products. 

A new core set for Arkham Horror: The Card Game, featuring evergreen content for the foundation of any collection.

Your deck is your character. Each investigator comes with a pre-built deck that represents their abilities, strengths, and weaknesses.

Decks can be upgraded with experience earned in each scenario, allowing you to customize your investigator as you see fit.

Uncover sinister plots and fight off horrifying monsters in scenarios inspired by the Cthulhu mythos. 

The narrative evolves based on your choices, successes, and failures, ensuring that each playthrough is a unique experience. 

This Chapter Two core set serves as a fresh starting point for newcomers and veterans alike, with new investigators and a brand-new, three-scenario introductory campaign.

Feya’s Swamp ($49.99)

In Feya’s Swamp, you take on the role of a clan of swamp dwellers aiming to become the most prosperous in the area. To succeed, you need to adapt to your surroundings by finding the best fishing and settlement spots, as well as choosing the right trading partners. You can also venture into nearby abandoned temples where powerful deities lie in wait to be awakened.

The game takes place over four rounds, with each round consisting of three phases: the income phase, the turn phase, and the maintenance phase. During the turn phase, you use unique characters to position your clan’s workers in order to take various actions that help you gain victory points and gain advantages over the other players.

You take actions by moving your boats across the swamp, and these actions include fishing, trading with other clans, exploring abandoned temples in Feya, and building new settlements that will enhance your clan’s abilities. Some actions don’t require moving through the swamp, such as improving your navigation, which increases your boat speed; hosting festivals where each clan contributes fish to earn victory points; or building new cult spaces that bring prestige to the small islands that form in the swamp.

The main objective is to become the clan that contributes the most to the development of Feya, and to achieve this, you will also need to meet the variable goals specific to each game session.

  • LEAD YOUR CLAN TO PROSPERITY: Guide a clan of swamp dwellers as you adapt to shifting conditions, optimize resources, and compete to become the most influential force in Feya.
  • NAVIGATE THE SWAMP FOR STRATEGIC ACTIONS: Move boats through the wetlands to fish, trade with rival clans, explore abandoned temples, and build settlements that expand your abilities.
  • PLACE UNIQUE CHARACTERS FOR TACTICAL PLAY: Position specialized workers during the turn phase to unlock powerful actions, gain advantages, and earn victory points across four evolving rounds.
  • AWAKEN DEITIES AND DEVELOP CULTURE: Venture into ancient temples, improve navigation, host festivals, and construct cult spaces that bring prestige to your islands without always traveling the swamp.
  • REPLAY WITH VARIABLE GOALS EVERY GAME: Pursue session-specific objectives alongside long-term development, ensuring each game of Feya’s Swamp offers new strategies and challenges.

Star Wars: Legion – Battle Deck Card Pack II ($28.99)

Objectives on the battlefield change as quickly as the tide of battle. Commanders need to think on their feet as battles change at a moment’s notice. This Battle Pack adds sixteen Battle Cards consisting of four new Primary Objectives Cards, four new Secondary Objectives Cards, and eight new Advantage cards, two each for Rebel Alliance, Galactic Empire, Separatist Alliance, and Galactic Republic.

Star Wars: Legion – TSMEU – 6 Personal Wheel Bike ($69.99)

The TSMEU-6 personal wheel bike is a favored ground craft of the Separatist Alliance. Known for its speed and ability to decimate the front line of an opposing force by crushing those unfortunate enough to fall under its massive metal wheel, the sound alone of a TSMEU-6 rolling through the battlefield is enough to shake the resolve of any clone trooper.

Star Wars: Legion – DSD1 Dwarf Spider Droid ($29.99)

 DSD1 Dwarf Spider Droids were favored by the Separatist Alliance for rugged durability and ease of manufacture. These four-legged, dome-shaped mechanical arachnids featured powerful, centrally mounted armaments capable of fulfilling a wide variety of battlefield roles.

The DSD1 Dwarf Spider Droid Unit Expansion includes 1 highly detailed miniature in hard plastic for 1 Support unit as well as unit and upgrade cards to support gameplay.

Star Wars: Legion – Range Troopers ($49.99)

 Trained to be effective in a variety of climates and terrains, range troopers use specialized equipment that accentuates their bravery, tenacity, and toughness. As such, range troopers are deployed as an elite force that excels at ending uprisings and rebellions with little to no backup.

This expansion adds a single Range Trooper Unit to the Galactic Empire armies