NEW GAMES WORKSHOP PRODUCT 3/28/2026

Published on: March 28, 2026

Blood Bowl: High Elf Blood Bowl Team ($55.50)

This multipart plastic kit builds a High Elf team for use in games of Blood Bowl. White Lions are ready to pounce on their prey, taking on heavy hitters, while Phoenix Warrior Throwers and Dragon Princes are nimble and athletic. High Elf Linemen boast some of the best stats of any team. They are ideal for any coach who likes an agile and graceful playstyle.

The team of 12 miniatures is comprised of:
– 6 High Elf Linemen
– 2 White Lions
– 2 Dragon Princes
– 2 Phoenix Warriors

This kit also includes:
– 2 Dragonling balls
– 2 Shimmering Stone balls
– 2 Double-sided coins
– 2 Turn and Re-roll markers

Four of the High Elf Linemen each have 2 head and plume options, and the other two have plume options. Both White Lions have 2 head options and 2 left arm options. The Dragon Princes each have 2 mask options and 2 right arm options.

Contents:
– 120 Plastic components
– 12 Citadel 32mm Round Bases
– 1 High Elf Blood Bowl Team Transfer Sheet
– 1 Construction guide

The High Elf Blood Bowl Team Transfer Sheet features 342 high-quality waterslide transfers. These include Caledor Dragons symbols, other High Elf icons, position names, and numbers to decorate your miniatures.

Blood Bowl: High Elf Team Dice Set ($20.50)

High Elves are a refined and deadly hybrid team, blending martial strength with unmatched passing precision. Their armour gives them staying power few agility teams can match, while their Thrower opens up the field with pinpoint passes at just the right moment.

This is a set of 7 dice with rounded edges for use in games of Blood Bowl, themed around High Elf teams. They are cast in royal blue and light blue swirl effect acrylic plastic with white ink markings. The six-sided dice measure 16mm along each edge, the eight-sided dice measures 14.5mm, and the 16-sided dice measures 17.4mm. On the standard D6s, the 1-5 facings are traditionally pipped, and each ‘6’ face is decorated with the elegant icon of the High Elves. These themed dice are only available while stocks last.

Contents:
– 3 D6 Blood Bowl Block dice
– 2 D6 dice with the icon of High Elves on the ‘6’ face
– 1 D8 Blood Bowl Scatter dice
– 1 D16 dice

Blood Bowl: Spike! Journal Issue 21 ($15.75)

Inside this 32-page softcover magazine, you’ll find:
– Princes of the Pitch: History and background on High Elf teams, a breakdown of the players’ positions, and a High Elf teams roster
– Famous Teams: With rules for fielding the Caledor Dragons in games of Blood Bowl, and the history and highlights of other well-known teams
– The Spectacle of the Flame Eternal: Rules for running an alternate league with a High Elf theme
– New Rules: Special rules for running games on an Elven Opulence pitch, and High Elf balls
– Dirt from the Dugout: Mindy Piewhistle’s regular gossip column investigates rumours that the Everqueen’s own clothing line might not be as ‘Forest Friendly’ as it claims
– Chat with the Rat: Hackspit ‘The Scribbler’ Quillchewer’s regular article includes an interview with Elontir Bloomtide
– Enjoying the Finer Things in Life: Tips and guides for coaching the High Elves to victory
– Cabalvision Presents: A Brawl at Sea: A spotlight article on a famous game, and rules to help you recreate it
– Special Rules and Achievements: Six new Achievements and three Special Rules
– Ask Lord Borak: The legendary Chaos player offers his unique perspective on all things Blood Bowl
– Coffin Corner: A memorial for those who gave their lives doing what they loved best

Blood Bowl: High Elf Team Reference Card Pack ($20.50)

High Elf teams are filled with stellar athletes, from the lowliest linemen to the famed Dragon Princes. They play with an effortless grace that makes the game look easy, and they’re surprisingly tough, covered in flexible scale armour.

This set of 26 cards will help you keep track of your High Elf team in games of Blood Bowl. There are individual cards for your players, skill reference cards, and special rules cards for High Elf balls and pitches. They are an ideal way to easily check key information in the middle of a match while the crowd cheers and crunching blocks fly. There are also 16 blank Player reference cards, allowing you to track the development of your team during league play. These reference cards are only available while stocks last.

Contains 26 Cards:
– 4 Player reference cards
– 2 Ball special rule cards
– 2 Pitch special rule cards
– 2 Skill reference cards
– 10 High Elf Lineman blank Player cards
– 2 White Lion blank Player cards
– 2 Phoenix Warrior blank Player cards
– 2 Dragon Prince blank Player cards

All cards measure 110mm by 75mm.

Faith & Fire (Hardback Anniversary Edition) ($35)

In the grim nightmare future of the 41st Millennium, the witch-hunting zealots of the Sisters of Battle stand between Humanity and damnation. From the elite Seraphim warriors to the berserk Sisters Repentia, they are the strong arm of the Ecclesiarchy and the scourge of witches.

When dangerous heretic psyker Torris Vaun escapes from her custody, Seraphim Miriya is disgraced in the eyes of her fellow sisters and superiors. Following Vaun’s trail to the planet Neva, Miriya takes her sisters in pursuit and, along with Hospitaller Sister Verity, starts her investigations. When they uncover a terrifying plot that could threaten the future of the Imperium, will Miriya’s and Verity’s faith be strong enough for them to triumph?

Written by James Swallow.

Features of this stunning hardcover anniversary edition include:
– Silver foil details on front, back, and spine
– New introduction by Danie Ware
– One piece of full-colour artwork of the standard cover on the inside

Grombrindal: The Legend of the White Dwarf ($30.00)

Wielding words just as surely as his axe, the White Dwarf guides his people and cleaves victory from certain defeat. Few have faced him in battle and lived to tell the tale. Against orruks, the Ruinous Powers, and untold horrors, the duardin will see the truth in their enduring legend.

In The Best Laid Schemes, the defenders of Horncrag must repel a Kruleboyz invasion, led by the newly-crowned Warden Queen Breyja and her mysterious ally.

White-Haired Daemon brings us to a series of battles with the Flesh-eater Courts, whose efforts are continually stymied by a fierce duardin warrior.

Old White-Fur tells of a Skaven attempt to a stronghold defended by duardin warriors. Persistent rumours of a duardin spirit are ignored, but only for so long.

In This Rough Beast, a coterie of vampiric Blood Knights is systematically hunted down one by one as Grombrindal secures revenge for his people.

The Hunt for Whitebeard brings us back to the Skaven, as a Grey Seer receives a vision of Grombrindal and sets a Deathmaster to take him down on the eve of battle.

In All That Could Be Done, a duardin War Surgeon is aided by a peculiar warrior who urges him to heal a wounded warrior while fighting off seemingly endless hordes of Nurgle’s followers.

Fire and Fungi pits the Fyreslayers against a massive horde of Gloomspite Gitz, aided by none other than Grombrindal and their duardin ingenuity.

In An Oath of Redemption, Grombrindal takes on a savage beast summoned by Darkoath warriors, giving way for a duardin mercenary to challenge the chieftain to a duel.

CONTENTS
– The Best Laid Schemes (novella) by Adrian Southin
– White-Haired Daemon (short story) by Dale Lucas
– Old White-Fur (short story) by David Guymer
– This Rough Beast (short story) by Graham Thomas Wilcox
– The Hunt for Whitebeard (short story) by Ian Green
– All That Could Be Done (short story) by Jennifer Brandes Hepler
– Fire and Fungi (short story) by Andi Ewington
– An Oath of Redemption (short story) by James Brogden

The Infinite and the Divine – Illustrated and Annotated Edition (Hardback) ($40)

Before the being called the Emperor revealed Himself, before the rise of the aeldari, before the necrontyr traded their flesh for immortal metal, the world was born in violence.

Even when they inhabited bodies of flesh, Trazyn the Infinite and Orikan the Diviner were polar opposites. Trazyn, a collector of historical oddities, presides over a gallery full of the most dangerous artefacts – and people – of the galactic past. Orikan, a chronomancer without peer, draws zodiacs that predict and manipulate the future. When an artefact emerges that may hold the key to the next evolution of the necrons, these two obsessives enter a multi-millennia game of cat and mouse that ends civilisations, reshapes timelines, and changes both forever. As riddles unwind and ancient secrets are revealed, the question remains – will their feud save the necron race or destroy it?

Written by Robert Rath.

Features of this stunning illustrated and annotated hardback edition include:
– A soft-touch matt cover with gloss details
– Bronze foil designs on the front cover
– Bright lime green page edges
– A green ribbon bookmark
– An introduction by the author
– 15 new interior illustrations
– 242 offset boxout annotations

Chem Dog (Hardback) ($30)

Fewer postings could be worse for Commissar Bastun Hasp than the Savlar Chem-Dogs, penal legion dregs that are far from the shining soldiers of the Imperium he had hoped to lead. He views them as no more than mongrels, their worthless lives only attaining value when being spent in the Emperor’s wars.

Hasp is ordered to lead a kill team of these imperfect tools through enemy-infested territory to secure vital intelligence. The catch? It lies within a former Imperial bastion now fortified by the ork Waaagh! that sacked it. All the commissar and his Chem-Dogs have to do is survive the doomed counter-offensive… that is, if they don’t kill each other first.

The Green Tide (Paperback) ($21)

Even one ork is a terrifying threat – so what happens when there are thousands? Orks are a relentless force that overwhelms planets with their insatiable appetite for a good krumpin’.

Warboss takes us deep into an ork power vacuum as a half-dozen would-be leaders seek to complete a quest ordained by Gork and Mork to determine who will lead the Waaagh!.

In Catachan Devil, a planet is all but lost to the green tide, forcing the newly arrived Astra Militarum regiment to go on the offensive in an attempt to take it back.

In Iron Resolve, the Mordian Iron Guard are pitted against a massive horde of feral orks sweeping through their hastily built defences.

Prisoners of Waaagh! tells the tale of a daring prison break as a contingent of Astra Militarum throw down their tools and take up whatever arms they can find to fight off their ork captors.

In Where Dere’s Da Warp Dere’s a Way, a daring Bad Moon boss sees an opportunity to lead a raid against an Adeptus Mechanicus vessel.

In Painboyz, a group of orks end up in the den of a drukhari haemonculus and nearly lose their hides attempting to escape.

Mad Dok sets the stage for the galaxy-shaking return of Ghazghkull Thraka.

In the short story The Enemy of My Enemy an Astra Militarum regiment considers the unthinkable – allying with a hated ork warboss to repel a tyranid invasion.

CONTENTS
– Warboss (novel) by Mike Brooks
– Catachan Devil (novel) by Justin Woolley
– Iron Resolve (novella) by Steve Lyons
– Prisoners of Waaagh! (novella) by Justin Woolley
– Where Dere’s Da Warp Dere’s a Way (short story) by Mike Brooks
– Painboyz (short story) by Mike Brooks
– Mad Dok (short story) by Nate Crowley
– The Enemy of My Enemy (short story) by Nate Crowley

Horus Rising (Hardback) ($35.00)

It is the 31st Millennium. Under the benevolent leadership of the Immortal Emperor, the Imperium has stretched out across the galaxy. It is a golden age of discovery and conquest. But now, on the eve of victory, the Emperor leaves the front lines, entrusting the great crusade to his favourite son, Horus.

Promoted to Warmaster, can the idealistic Horus carry out the Emperor’s grand plan, or will this promotion sow the seeds of heresy amongst his brothers? Horus Rising is the first chapter in the epic tale of the Horus Heresy, a galactic civil war that threatened to bring about the extinction of humanity.

Written by Dan Abnett.

Deathwatch (Paperback) ($17.99)

When they first came together, Talon Squad were a disparate group of Space Marines from various Chapters. Under the auspices of the Deathwatch, trained in an ironclad Watch Fortress, they become a kill team. Alien hunters and experts in xenos extermination, their first mission is a deadly one. Of all the enemies the Deathwatch face, the genestealers are among the fiercest and most difficult. Under the direction of a mysterious Inquisitor Lord known only as Sigma, they must cleanse this planet or die in the attempt.

Written by Steve Parker.

Grudge Bearer (Paperback) ($17.99)

When his father dies, Barundin, prince of Zhufbar, becomes king of that realm and lord of one of the mightiest outposts of the ancient and powerful dwarf empire. Over the centuries that follow, he sets out to fulfil ancient grudges, right the wrongs done to his people, and bring death to his foes as he wages war against his father’s killers and strives to protect Zhufbar from the dark forces of Chaos.

Written by Gav Thorpe.