NEW PRODUCTS 1/23/2026

Published on: January 20, 2026

Borealis: Artic Expeditions ($29.99)

In Borealis: Arctic Expedition you become leaders of teams of scientists who venture into uncharted boreal territories to observe wild animals. To succeed, you need to coordinate the efforts of your 9-person crew of specialists from 3 different fields of expertise, represented by meeples of different colors. You also have to choose suitable modes of transport through inaccessible lands, ices and waters of the Far North. The one who gathers the most impressive collection of observed species while traveling deepest into the frosty land, will gain everlasting fame together with their own encyclopedia entry and a tiny snow-covered island named after them.

  • Unique Meeple Movement mechanic
  • Easy to learn, difficult to master!
  • Engaging gameplay & huge replayability through variable scoring & objective cards!

Contents:

• 4 player boards
• ~130 cards
• 36 printed wooden meeples
• 13 printed wooden tokens
• Cardboard tokens
• Scoring sheet
• Rulebook

Junk Art Revolution ($44.99)

Junk Art is a mix of steady hands, balance, and a bit of luck. Embark on a world tour and exhibit your works in different cities around the world, creating a unique structure in each city using the game pieces. Regardless of the location, your goal remains the same: increase your fame and become the artist of the hour.

  • BUILD YOUR MASTERPIECE: Test your creativity and balance as you stack, twist, and balance vibrant wooden pieces to create your own unique work of junk art—one move away from glory or collapse!
  • WORLD TOUR OF CITIES: Travel the globe and exhibit your art in different cities, with each location offering its own special rules and challenges for new twists and endless replayability.
  • FAST, FUN & ACCESSIBLE: Easy to learn but tough to master—combine dexterity, precision, and a dash of luck to outbuild your rivals and rise to international fame as the artist of the hour.
  • HIGH-QUALITY COMPONENTS: Includes 66 colorful wooden pieces, 81 cards, 85 tokens, a measuring tape, and a rulebook, all designed for a premium tabletop experience filled with laughter and tension.
  • PERFECT FOR FAMILY & PARTY PLAY: Designed for 2–6 players, ages 8 and up, Junk Art: Revolution delivers quick, high-energy rounds ideal for family game nights, gatherings, or creative competitions.

Contents:

  • 66 Wooden Pieces
  • 81 Cards
  • 85 Tokens
  • 1 Measuring Tape
  • 1 Rulebook

Daydream ($24.99)

It’s time for a break! Daydream is a cozy roll-and-write. Fill your cloud grid simultaneously adding the values of the dice. Make the right choices so that each cloud line contains only different numbers. Even better, if the numbers are consecutive, you create a perfect line. However, if a number appears more than once, the line is lost. Draw items on the shelf each time you complete a line correctly. Collect as many items as you can to win the game. Play with constellations, musical notes, photos on the wall… To do this, fold and unfold your board to discover new sceneries with their own specific rules. The game comes with 8 combinations for different difficulty levels.

  • RELAXING ROLL-AND-WRITE EXPERIENCE: Daydream is a cozy strategy game where players fill cloud grids with dice values, complete perfect lines, and decorate their dream space to score points.
  • COMPLETE GAME SET INCLUDED: Includes foldable player boards, dice, and drawing components that let players collect and arrange items like constellations, musical notes, and photos across multiple sceneries.
  • EASY TO LEARN, SOOTHING TO PLAY: Roll dice simultaneously, add their values, and choose where to place them. Each correct line adds items to your shelf, while repeated numbers break your streak!
  • MULTIPLE SCENERIES & DIFFICULTY LEVELS: Fold and unfold your board to explore 8 unique combinations—each with new rules and challenges that keep gameplay fresh and endlessly replayable.
  • FOR FAMILIES, FRIENDS & CASUAL GAMERS: Designed for 1–5 players, ages 8 and up. Perfect for family nights, solo sessions, or relaxing game afternoons filled with creativity and calm strategy.

Contents:

  • 5 foldable boards
  • 5 erasable markers
  • 5 wipe cloths
  • 2 dice
  • 1 rulebook

Adamastor ($24.99)

As the captain of a fleet during the Age of Discovery, you have been chosen by your king to explore uncharted lands and map the edges of the known world. Each game presents a new challenge where you’ll need to guide your crew with wisdom and resolve, all in service of your kingdom’s glory. Fierce winds and sudden storms will test your leadership, while the cards in your hand will help you maintain morale and steer your crew across the seas.

Though hardships may wear you down, they also teach you valuable skills to overcome the trials ahead. Victory lies in reaching your destination. But beware! Failure awaits if morale crumbles or your crew turns against you.

Adamastor is a hand and tableau management game built around multi-use cards, with an optional story-driven campaign mode. Events trigger based on icon combinations, bringing harsh challenges—and occasional rewards. As you play, trauma cards accumulate, abstracting the crew’s growing despair and escalating the difficulty. Whether in single sessions or the linked campaign, every voyage tests your resilience in this brutal age of sail.

  • LEAD YOUR CREW INTO THE UNKNOWN: As captain of a fleet in the Age of Discovery, guide your sailors through perilous seas, fierce storms, and growing despair to chart new lands and earn your kingdom’s glory.
  • STRATEGIC HAND & TABLEAU MANAGEMENT: Every card in your hand is a vital resource—use them to maintain morale, navigate rough waters, and survive as events and hardships unfold dynamically throughout your voyage.
  • IMMERSIVE CAMPAIGN OR STANDALONE PLAY: Experience Adamastor in single-session voyages or dive into its story-driven campaign mode, where your choices carry forward and the sea’s trials grow more punishing with each leg of the journey.
  • CHALLENGING, REPLAYABLE GAMEPLAY: With multi-use cards, shifting weather conditions, and accumulating trauma mechanics, no two expeditions play alike. Adapt, endure, and lead your crew to their final destination—or fall to despair.
  • PREMIUM COMPONENTS & IMMERSIVE DESIGN: Includes map, sailing, and encounter cards, campaign sheets, multipurpose tokens, and a detailed ship token—all crafted to bring the Age of Discovery to life for strategy and story-driven gamers.

Contents:

15 Regular Map Cards • 3 Final Destination Map Cards • 40 Sailing Cards • 45 Encounter Cards • 1 Game Turn Card • 1 Navigation Costs Card • 1 Weather Card • 1 Events Card • 1 Experience Card • 12 Campaign Cards (A-H) • 4 Cards to save the campaign • 1 Ship • 30 Multipurpose Tokens • 1 Campaign Upgrades Sheet

Collect! ($15.99)

WHO WILL BE THE NEXT RULER OF THE ANIMAL KINGDOM?

The Animal Kingdom needs a new ruler, but who will it be? Several candidates have been put forth, 
but they’ll only be elected by showing they have the support of the animals.

In Collect!, CMON’s exciting and dynamic addition to the small-box game line, players form alliances of animals by carefully selecting cards to play in front of them. Each animal has its own special ability, making for a variety of strategies and combos. The first to gain a complete crown is the new ruler!

  • FAST-PACED ANIMAL STRATEGY GAME: The King is gone and the jungle is in chaos! Build alliances, outsmart opponents, and be the first to Collect! four matching animals to claim the crown and rule the kingdom.
  • COMPLETE GAME SET INCLUDED: Includes 8 unique animal types, each with their own wild abilities—from mischievous Monkeys to crafty Crabs, cunning Crocodiles, and unpredictable Chameleons.
  • EASY TO LEARN, WILDLY REPLAYABLE: Quick to set up and simple to play, yet packed with bluffing, tactical twists, and laughter that keep every round fresh and competitive.
  • PERFECT FOR FAMILY GAME NIGHTS & TRAVEL: Compact, colorful, and portable—ideal for 15-minute game sessions, parties, vacations, or casual gaming with friends and family.
  • FOR FAMILIES, FRIENDS & PARTY GAMERS: Designed for 2–5 players, ages 8 and up. Perfect for animal lovers, strategy fans, and players who enjoy quick, fun, and interactive card games.

Contents:

  • 64 Cards
  • 4 Tokens
  • 1 Rules leaflet

Dune: Desert War ($54.99)

Desert War is an expansion for Dune: War of Arrakis that introduces new units and strategies for both the Harkonnen and Atreides factions, further detailing the harsh reality of the conflict fought on the burning surface of planet Dune. The Harkonnen player has the opportunity to field a new type of Vehicle – the Escort Ornithopter – and both players can deploy an entirely new category of soldiers – the resourceful Desert Troopers.

  • NEW TROOPS FOR BATTLE: Introduces new units like Fremen rocket launchers and sandriders and Harkonnen suspensor troops and ornithopters, adding dynamic options to your strategies.
  • HARSH DESERT WARFARE: Utilize Desert War Actions and Tokens to navigate the unforgiving terrain of Arrakis, bringing new depth and tactics to your gameplay.
  • HIGHLY DETAILED MINIATURES: Includes 16 plastic miniatures and stands, featuring stunning designs perfect for tabletop play and painting enthusiasts.
  • EXPANDS GAMEPLAY POSSIBILITIES: Adds exciting new elements to Dune: War for Arrakis, enhancing the battles between the Atreides and Harkonnen factions.
  • PERFECT FOR DUNE FANS: Designed for 2-4 players, ages 14 and up, with a playtime of approximately 120 minutes, this expansion is ideal for strategy gamers and fans of the Dune universe.

Contents:

16 figures, 2 plastic stands, 5 cards, 7 tokens, 1 rulebook

Elevenses ($14.99)

Elevenses is a card game in which respectable 1920s socialites strive to serve the finest morning teas!

Each player starts the round with an identical set of eleven morning tea cards. Each card has a point value as well a special action which must be carried out when it is played. The lower the point value of a card, the better its power. The powers lead to surprising interactions between the players! Cards must also be played to a specific position on the table. Whenever a card is played, in most cases you pick up the card that was previously in its position, requiring you to plan your morning tea carefully!

  • HOST THE FINEST TEA PARTY: Step into the shoes of refined 1920s socialites competing to serve the most elegant morning tea. Brew up charm and strategy in this delightful card game of etiquette and wit.
  • CLEVER CARD PLAY MEETS STRATEGY: Each player begins with an identical hand of eleven cards, each with unique powers and point values—play them wisely to outmaneuver your opponents and claim victory.
  • SURPRISING PLAYER INTERACTIONS: The lower the point value, the stronger the card’s effect! Every move creates engaging twists and opportunities, making each round fresh, tactical, and unpredictable.
  • BEAUTIFULLY THEMED COMPONENTS: Includes 44 Morning Tea cards, 30 Sugar Cubes, a Sugar Bowl card, Starting Server card, 4 Summary cards, and 6 Special Guest cards—everything you need for an afternoon of posh play.
  • PERFECT FOR CASUAL OR COMPETITIVE PLAY: Ideal for families, game nights, and fans of quick, elegant strategy games. Easy to learn, yet filled with depth and charm that keeps players coming back for another cup!

Contents:

  • 44 Morning Tea Cards
  • 30 Sugar Cubes
  • 1 Sugar Bowl Card
  • 1 Starting Server Card
  • 4 Summary Cards
  • 6 Special Guest Cards

Map Masters ($41.99)

Map Masters is a dungeon-crawling card game in which you must create your path, card by card, through the dark rooms of your dungeon in search of legendary treasures.

Dive into Map Masters, a thrilling adventure in Solo, Cooperative, or Competitive mode.

In Map Masters Versus Mode, each player builds their own Dungeon using 5 cards. Once their Dungeon is created, each player draws their Path to collect as many Discoveries as possible that match the round’s Objective. Next, players count the points of Discoveries along their Path that match the Primary and Secondary Objectives in order to earn Victory Points (VP). Along the way, players also collect Coins, which they can use to purchase new Cards or Tokens from the Market. Each turn player will also chose to use the Optimizers they encountered and improve their deck.

In Map Masters Co-op Mode, Players will jointly manage groups of adventurers. In order to accomplish a mission, players should discuss strategy both before and during the game. After the setup and the market phase, players will explore the dungeon. Clockwise, each player will place a card on an empty space of the tableau and draw a new card. Once a group mini can be connected to an objective, players should trace its path. When the mission requirements have been fulfilled, the game is won!

Every game is a new challenge to overcome, every card a crucial decision.

  • DUAL GAME MODES: Choose your adventure with Co-op mode (1–5 players) to battle bosses together, or Versus mode (2–5 players) to compete against friends in a dungeon-building challenge.
  • STRATEGIC DUNGEON CRAWLING: Lay down cards to chart your path, uncover hidden challenges, and discover underground treasures as you explore a dynamic dungeon map.
  • FAMILY & FRIENDLY COMPETITION: Designed for ages 10+, Map Masters is perfect for family game night, parties, or casual play, offering fun for beginners and seasoned gamers alike.
  • ENDLESS REPLAYABILITY: With multiple dungeon layouts and randomized challenges, no two games are ever the same—keeping the adventure fresh and exciting every time you play.
  • COMPACT & EASY TO LEARN: Quick setup, portable card-based design, and streamlined rules make Map Masters ideal for on-the-go fun or introducing new players to strategy games.

Contents:

  • Dry-erase Score boards (x5)
  • Dry-erase Markers (x5)
  • Sponges (x5)
  • Icon Summary (x2)
  • Co-op: Mission start/Versus: End of round (x2)
  • Starter Cards (9 cards in 5 decks) (x45)
  • Dungeon Cards (x72)
  • Co-op and Boss Cards (x29)
  • Objective Cards (x27)
  • Spellbook Cards (x17)
  • Artifacts Tokens (x13)
  • Active Player Token (x1)
  • Fairy Market Card (x1)
  • Sword Fairy Tokens (x5)
  • Magic Scroll Fairy Tokens (x5)
  • Key Fairy Tokens (x5)
  • Rope Fairy Tokens (x5)
  • Group Minis (x8)
  • 1 Coin Tokens (x33)
  • 3 Coin Tokens (x14)
  • Stickers to customize Minis
  • This Rule Book (x1)

Marvel: Crisis Protocol – Xavier’s Students Affiliation Pack ($69.99)

This character expansion pack combines the previously released CP57 Colossus & Magik and CP112 Bishop & Nightcrawler into a single new product. This pack is ideal for players looking to expand their collection of mutant characters from the CP271 X-Men Starter Set, but can also be used to add some X-Men power to the various Affiliations found in CP143 Earth’s Mightiest Core Set.

  • EXPAND YOUR X-MEN ROSTER: Join the fight for mutantkind with Colossus, Magik, Bishop, and Nightcrawler, four legendary heroes from the Xavier’s School for Gifted Youngsters.
  • COMPLETE TEAM IN ONE BOX: Combines the contents of CP57 Colossus & Magik and CP112 Bishop & Nightcrawler into a single, value-packed Affiliation Pack.
  • READY FOR ACTION: Includes 4 detailed miniatures, 4 bases, 4 character stat cards, 6 Team Tactic Cards, and 1 insert—everything you need to bring classic X-Men power to your tabletop battles.
  • FULLY COMPATIBLE EXPANSION: Works perfectly with the CP271 X-Men Starter Set and the CP143 Earth’s Mightiest Core Set, allowing players to expand their rosters and enhance multiple Affiliations.
  • OFFICIAL MARVEL MINIATURES PACK: Produced by Atomic Mass Games, featuring identical sculpts and rules to the original releases—ideal for collectors, skirmish gamers, and Marvel fans alike.

Contents:

4 Miniatures, 4 Bases, 4 Character Stat Cards, 6 Team Tactic Cards, 1 Insert

Marvel: Crisis Protocol – Inhumans Affiliation Pack ($64.99)

This pack combines the previously released character packs CP34 Black Bolt & Medusa and CP35 Crystal & Lockjaw into a single Affiliation Pack. This Affiliation Pack is ideal for players who want to bring the Inhumans into their collection, including 4 core members of the team as well as 5 key Team Tactic Cards cen-tered around the Inhuman Affiliation.

This pack is a perfect expansion to the characters found in CP143, opening up options for the Affiliations found in the Core Set. The sculpts and rules are identical to those found in the previous releases.

  • JOIN THE INHUMANS AFFILIATION: Expand your Marvel: Crisis Protocol roster with Black Bolt, Medusa, Crystal, and Lockjaw—four of the most iconic members of the Inhuman Royal Family.
  • COMPLETE TEAM IN ONE BOX: Combines the contents of the previously released CP34 Black Bolt & Medusa and CP35 Crystal & Lockjaw packs into a single, convenient Affiliation Pack.
  • READY FOR BATTLE: Includes 4 detailed miniatures, 4 bases, 4 character stat cards, 5 Team Tactic Cards, 1 token sheet, and 1 insert—everything you need to field the Inhumans on your tabletop.
  • FULLY COMPATIBLE EXPANSION: Designed to work seamlessly with the Marvel: Crisis Protocol Core Set (CP143) and other expansions, offering new Affiliation options and strategic depth.
  • PERFECT FOR COLLECTORS & STRATEGISTS: Officially produced by Atomic Mass Games, this pack features identical sculpts and rules to the original releases—ideal for both new players and dedicated collectors.

Contents:

4 Miniatures, 4 Bases, 4 Character Stat Cards, 5 Team Tactic Cards, 1 Token Sheet, 1 Insert